> For the complete documentation index, see [llms.txt](https://ar-generation.gitbook.io/unisphere-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ar-generation.gitbook.io/unisphere-whitepaper/2.-the-unisphere-platform/2.5.-time.md).

# 2.5. TIME

TIME is the in-app virtual currency for objects that simulates a lifetime. Every 3D object placed in the Unisphere has a lifeTIME. It is counted in hours. When publishing objects in the metaverse, users set up TIME for them. One TIME is equal to 1 hour. When the TIME is up, objects will disappear. To prevent it users can add extra TIME to objects.

<figure><img src="/files/IqdzC7c4ZVkTBDxOI3db" alt=""><figcaption><p>TIME equivalent</p></figcaption></figure>

Users can get TIME with several mechanics:&#x20;

🔹 Receive TIME with registration in the Unisphere.&#x20;

🔹 Use the Unisphere via the New Layer app and get TIME for every usage day.&#x20;

🔹 Buy an extra TIME.&#x20;

🔹 Get TIME rewards for positive reactions to the objects they placed. The positive reactions will add a lifeTIME, and the negative will take it.
